Archive for February, 2009

More FlowED Physics

Yes, I just wanted to show off more physics in FlowED. I didn’t count the amount of cubes, but its pretty nice watching it all fall when being hit by a Mini!

Here’s a quick video showing the improvements in performance since yesterdays video.

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Physics in FlowED

Yes, aha! I’ve managet to get physics working realtime in FlowED. This proved quite an easy task since the editor had been quite streamlined over the past few months.

It’s using Newton Game Dynamics 2 and the latest Flow. and will be released with the next Flow Beta.

Here’s a video of me fiddling around with it very shortly after first getting it running.

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