Archive for July, 2009

Flow3D Version 1.07 Released!

Summer time has finally arrived, and it’s time for a maintenance update! This latest update, which spans both Flow3D Demo and Flow3D Retail versions, is a maintenance update that adds a few key features that you’ve been requesting, and fixes a few bugs present in release 1.05. This revision uses the latest 1.6.2 Shoggoth version of the Ogre3D Rendering engine, and it also brings a wealth of other improvements like 2D Drawing support and better support for manipulating skeletons and bones through code. Hopefully the 1.1 release will be along in record time! Head on over and grab the latest version of Flow3D!

Changelog:

FLOW

o Added example for creating a custom mesh and adding a skeleton
o Added example for fG 2d drawing interface
o Added TAnimationStateSet Interface
o Added both apply(…) methods in TNodeAnimationTrack
o Fixed a memory/garbage collection issue with TTimeIndex
o Added TAnimationStateIterator
o Fixed bug with TManualObject.convertToMesh(…)
o Added helper function TMesh.getTriangleCount:Int()
o Added TVertexBoneAssignment
o Completed TAxisAlignedBox implementation
o Fixed garbage collection issue with TAxisAlignedBox
o Added TBone for manipulating/modifying bones of a TSkeleton.
o Added new methods to TSkeleton interface.
o Added TSkeletonManager to allow for creation and destruction of skeletons in code.
o Fixed module compilation issues
o Includes single and multi-threaded libraries

    FG

    o Fixed an issue where fG.createPlane(…) could not take decimal for scale.
    o Added some max2D drawing functionality
    o fG.DrawRect(…) , fG.DrawLine(…) , fG. DrawOval(…)
    o fG.Cls() for clearing
    o fG.SetMaterial(…) for setting what ogre material will be used for the 2d object.

      OGRENEWT

      o Added addLocalForce , getTorque , setTorque to TBody.

        CEGUI

        o Added ability to create listbox from TCEGUIWindowManager
        o Added functionality to allow manipulation of Tab Controls.

          That’s all for now, and have fun tinkering!

          Lina Adkins
          Flow3D Technical Lead

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